Aratron

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Aratron
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  • Well, I would say you should use game variables and after wait for input node create change variable node and just add one to lets say EventInput variable. After this node create check variable node. In it check if EventInput variable is for example…
  • Well, Child as root solutions doesn't work, because it brings all the problems with animations back - some animations doesn't work at all, some starts randomly for some reason. All animations works without problems only when the model is locked in p…
  • Well, I tried quite stupid approach and suddenly everything works in Legacy. What I did is create Empty game object in scene, put my character model with animation component as a child of that object and made a prefab out of that empty object. Then …
  • @gamingislove I don't think that I had anything selected, because this happened while I was in character prefab window, then I excited it, tried if animations work, they didn't and I deleted that prefab(while it was selected in ORK framework Combat…
  • @RustedGames I actually tried using it too. But what it mainly does, is converting .anim animation files. But all animations that I had tried as in .fbx files(from RPG Mecanim animations pack), so those animations should be converted the same in Uni…
  • Oh, and also all scenes in editor is without headers. And my Unity version is 2019.4.16f1 Nevermind. I tried deleting ORK Framework and I kept getting error anyway. It seems that it is some kind of Unity bug, not ORK related :(
  • I managed to get temporary workaround by changing Physical attack fomula to magic attack formula. Then everything works. So there is some error in tutorial regarding Physical attack Formula or Attack/Defence attributes. Because I followed everything…
  • Hello. I started using ORK and currently doing a tutorial series. I've done everything ttill step 20, but hen I test battle I every time get stack overflow error after I choose any action. This is error message: StackOverflowException: The requested…