ORK 3 BETA 8 is here!
The main update this time are the new UI box and HUD schematics. You can start schematics upon certain UI events, e.g. opening/closing a UI box or HUD, selecting an input, etc.
The UI (box/HUD) is available as selected data vi…
You can replace it with a custom component by just disabling it and adding your custom component to the _ORK game object (or any other game object, but make sure it's not destroyed on scene changes, i.e. DontDestroyOnLoad called for it).
1) That can be handled by an event using selected data - Select Combatant node can filter them by conditions and using a Selected Data Choice to have the player select the combatants.
2) The content labels of status effect HUD elements can use text…
The same as in ORK 2 (and I explained in that thread).
The only difference is: ORK 3 has default AI settings for all combatants in the combatant general settings (Combatants > Combatants > General Settings), which each combatant ca…
That movement seems about right (from the transform changes) - it's just barely noticable due to your orthographic camera having such a huge size.
Also, I know that's not happening here due to no camera control being present, but if you ha…
Well, you should a value between 0 and 1, as stated in the help text :)
Since you're just starting, I'd use ORK 3 - you'll need some time to learn ORK's workflow and features and more time to experiment/prototype for your game…
I don't think so - while you can remove them via the event system based on conditions (using selected data, e.g. in a battle start event), you can't prevent them from joining in the battle group based on conditions.
Is your camera control blocked during the shake?
Otherwise shake and camera control will somewhat cancel each other out.
Adding "\n" to a string variable can't add a new line, since what you're adding are the characters "\" and "n", not th…
Depending on the ability and how it does damage, you can have it set up as an ability without targets. E.g. using damage dealers to do damage allows you to swing around the sword and damage whatever it hits :)
Can you post th…
Not sure about the equipment slot sub menu yet.
The error looks like text code replacement for at least one of your equipment causes a loop. Are you using any equipment text codes e.g. in the name or description? Like, using the equipment'…
Hm, it's a bit complicated, but can be done via selected data. You can make it a bit easier by using a global event for selecting the combatants.
The global event:
- Player actor
- use Select Combatant nodes to store the individual combatants each …
component.settings.initialVariables.variable = new SimpleChangeVariable;
component.settings.initialVariables.variable = new SimpleChangeVariable();
component.settings.initialVariables.variable.key = new StringValue("boolkey");
Still working and looking into the menu suggestions (and also doing some other improvements here and there).
Next beta version will probably be available next week!
Some of the things you suggested will be in the next version (e.g. close …
Hm, can depend on the setup - try adding a Wait node with 0 second wait (i.e. it'll continue in the next frame) between them. Or do the rotatoin first :)
If your Change Position node fades to the new position and faces direction, that'll also chang…