ORK 2, no - you'll need to use a custom control for that. It can forward the speed a combatant is moving at to the animator controller as a parameter (via the animation setup in Base/Control > Animations), but that'd require the combatant to already move, so it'd just keep moving via root motion.
ORK 3 just got new options for the Button player controller to support root motion in BETA 25.
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It can forward the speed a combatant is moving at to the animator controller as a parameter (via the animation setup in Base/Control > Animations), but that'd require the combatant to already move, so it'd just keep moving via root motion.
ORK 3 just got new options for the Button player controller to support root motion in BETA 25.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!