Is there a way to use Apply Root Motion with Ork character controllers and scripts? If so is there a tutorial on setting it up right?
  • ORK 2, no - you'll need to use a custom control for that.
    It can forward the speed a combatant is moving at to the animator controller as a parameter (via the animation setup in Base/Control > Animations), but that'd require the combatant to already move, so it'd just keep moving via root motion.

    ORK 3 just got new options for the Button player controller to support root motion in BETA 25.
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