Is there any way that in an event a HUD can be temporarily hidden from the view? I know block HUD exists, but that's not what I am really trying to do, more of a hide/show
  • edited September 2021
    You can control the visibility of a HUD via it's display conditions, e.g. using a global bool variable - you'd just have to change the variable accordingly when you want to show or hide the HUD.
    It'll still cause the open/close behaviour (move/fade in, etc.) in that case.
    Post edited by gamingislove on
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