To give a use case. Imagine you have crafting skill, crafting skill has 5 levels. Each level has crafting experience requirement.
So if you craft 10 items you gain 100 experience, you level up crafting skills.
For level 2 you need 250 experience etc.
Is there any setup where the Experience Status value type can be used as experience bar tracker for this?
Or is the experience type status value inherently tied to player level in determining what level this status value is at?
Post edited by hellwalker on