I'm trying to setup a battle event that does 2 different things depending on whether the player is in a boss fight or not. The boss fight uses a special combatant group that has unique enemies only used in the that boss fight, so I came up with 2 different methods: giving the boss prefab the "Boss" tag, or using the "Check Group" node in Ork to see if the player is fighting the boss combatant group or not.
For the first method, I used the "Has Combatant Trigger" node to check if there are any enemies with the "Boss" tag.
For the second method, I set it up like so.
Neither method worked. Am I setting something up wrong, or are these the wrong way to do this in general?