I'm stuck at my crafting system. Using custom events that counts time and stuff. Every item through the events is 'Selected Data' that goes into the Player's Group Inventory.
I want every item that displays in the Inventory to have it's own 'Quality' float variable depending on the combatant's crafting level.
E.g. I don't know how to set up a random 50-100% quality variable for EACH item separately when it is being put to players inventory. Global Variables doesn't help, as there will be hundreds of separate items crafted and they all need a quality level.
I'm not using combat nor any battle events. Everything happens outside of it. Thought that Item Variables can help me out but not really.