So I'm creating this thread to help me wrap my head around how the targeting system works for battle AI's.
I have a few quick questions first :
1. How to choose the closest or furthest opponent? 2. How to choose based on status value / status effect? 3. What is the default behavior? (If no checks are used) 4. Is there an ideal way to separate 'checks' and 'clears' and 'keeps'?