So I have a battle scene with multiple battles set up in it (You randomly teleport to one when your in the world map). It works, but it's acting odd now that I'm testing big battles. (15 combatants) 1. It's spawning my teammate at a different battle-spawn on the map. completely separated from the main character. 2. All enemies have weird navmesh targets (0,0,0 world position) at the start of the battle and some will just run off the map and fall. Most just stand still in till their turn and then they will target the player. (They are all sharing the same moveAI and Navmesh properties)
I don't intend to have battle's this big, but I would like to know that I can if I want to.