Okay, so I'm at a pivotal point in my game.
I currently use fixed/rotate cameras in static locations in my game world.
Here's my question.
Is it better to use many scenes and split up my world?
Or to use 1 large open world on 1 scene.
This isn't just a Ork question, but a unity one as well. Things are getting pretty hard to manage, and either I spend time managing 1 scene, or split up the world into many.
Also if seperating it, would you do each camera area as a scene? or multiple camera areas per scene?
Post edited by Wrofir on