I went and read your article on custom controls and found there the solution!
I now have wrappers for camera and controls . I also used a similar script like in the otii camera example to change the target object, so i can now change the camera targ…
Wouldn't the select game object node be of any help?
I am trying to store the starting object game object's name and then send it as a string parameter of the call function node so i can make a gameobject.find into the function itself to recover the…
Change Grid Move Range seems like what i need, however if i add the node right after the grid move event it does not have any effect. Maybe the grid range reduction gets calculated at the very end of the grid move global action?
@gamingislove It would be very useful to have a way to recenter camera pan position to the current target and still get the defined transition. I know there is the center key, but that doesn't have any transition and i don't like the effect of the c…
@gamingislove I just used the base grid move command with no battle event attached. I now added a battle event with proper animations and the issue doesn't occur anymore.
I am using the battle grid and encountered this problem.
While in play mode from the editor (haven't tried with a build yet) the move action sometimes doesn't move the actual combatant prefab.
I use no combat animation, just a basic teleport.
The pr…
Ok, i'm using the battle grid, and so far i like the capabilities of using cells.
Is there a way to make blocked or empty cells invisible to the keyboard selection during the move action?
If this isn't possible, will it be safe to simply delete thos…
Could you explain a little bit more in detail?
The ObjectHud seems to rely on existing objects in the scene, i can't seem to find any way to display anything at the location of the existing navigation marker.
@gamingislove Global event as a button in the button list is very useful. Could the same type be added as a selectable option in the Options menu part ?
@gamingislove Ok, so only the exit game button of the Main menu does actually quit the application?
Then i have a problem because i was not using the main menu at all, resorting to recreate it with standard menus for they gave the ability to trigger…
Ork quit game function doesn't seem to work in my project:
When i select the yes answer in the confirmation dialogue, the player combatant disappears and the controls are deactivated, but the unity game continues to run, so i have to resort on alt-f…
I'm using two huds: one as an object type to display the combatant/scene object's icon as the box content placed at it's position, and another as an interaction type, to display an icon near the object that could be interacted with.
For the rotatio…
@gamingislove Btw there is something strange happening when the cursor enter a gui box area and the rotate key is being hold. If you release the click while beign over the box, the key will get stuck in hold mode and have the camera spin around when…
Yes i'm using built-in camera. I tried to used Camera Control Target Node both with player actor and reset option, but the camera doesn't change at all.