Vlastan

About

Username
Vlastan
Joined
Visits
970
Last Active
Roles
Member

Comments

  • gamingislove said: the UI Box and HUD components also have an Animation Offset property to easily handle move in/out via animations. Sorry, i couldn't find those animation offset parameters you mentioned. Can you be more specific? I've created a s…
  • @gamingislove I'm trying to adjust to the new ui system. Here's a some questions: Classic Ork had the option to scale an UI box based on content, is this still possible with the new system? It was also possible to easily set open/close animations af…
  • @gamingislove I'm enjoying the new makinom interface compared to Ork2 but i have a small gripe with the new mouse drag select feature: When multiple nodes are selected, clicking a node to move it, will deselect all the other ones and move only that …
  • Using mecanim. Could it be that i didn't have a fall animation properly setup ? Now that i have one this seems to not happen anymore.
  • Very nice. Will it be a feature exclusive to Ork3 or it will be available to Ork2 as well? Acissathar said: The only thing I can think of is support for items that don't necessarily take 1 square. I had the same thought. Having items occupying more…
  • gamingislove said: Well, are the things in your scene that should cause the camera to move also on those layers? Also, which camera control are you using? One of ORK's built-in or a custom control (or schematics)? I use the built in top down camera …
  • @gamingislove Here's a screen of the camera collision component and the way collision layers are setup. The project is in hdrp, but i don't think it should make any difference. https://dropbox.com/s/xrh4lna7vonr33g/CameraCollision.jpg?dl=0 In regar…
  • I'd approve to change the status values naming as it got me confused the first time I approached Ork. I would prefer using the word Attributes or stats. Abilities could become skills. In regards to the word combatant, a change would be appropriate …
  • @gamingislove I'm recreating my game setup in ORK3, here are some issues i have: In Ork2 i defined some nested input keys to handle camera rotation with both mouse movement and gamepad right stick, in the case of mouse i also wanted to enable rotat…
  • @gamingislove Great news and congratulations for the first release. Any info about the Ork2 to Ork3 project conversion process?
  • Oh yes, found it. Seems to work well. Thank you so much!
  • @gamingislove Was this added to the last ORK beta?
  • All right, thank you for the answers
  • So in the move event i should set the maximum cell distance according to the largest combatant i have in the game.
  • Sure,here's a screen. Maybe i'm setting this wrong?
  • @gamingislove I changed the maximum distance from target destination in the grid node of the battle ai to 2 instead of 1. Now it seems to work correctly. Do you think this could be the cause of it not working before?
  • They are on the same grid and the big combatant is set to the enemy faction. In fact, if the player is placed into the enemy combatant's melee range, it will correctly receive attacks as statet by the battle a.i. Edit: I set Move Over Enemies to Tr…
  • Thanks, if this could be implemented, it would help tremendously
  • If i set up the player combatant with a larger grid size it works and i am able to move it around the grid. Here's a screen of the other nodes in the combat AI. A curious thing i noticed is switching the move type in the grid move event to random,…
  • Yes, unity 2019 package manager is absolutely broken. You need to manually delete the cached package found in: C:\Users\UserName\AppData\Roaming\Unity\Asset Store-5.x\Gaming is Love\Editor ExtensionsGame ToolkitsRPG Toolkits Doing so will force un…