I use ootii camera controller in my game it took a while to get working as it has no target, tag the camera rig and also the camera as mainCamera and player tagged as player. Reset the position of the main camera that is the child of the camera rig.…
The find ground raycast just makes thinks worse just like removing the character controller, so how can a fixed bug lead to this behaviour? Its introduced a new one. My character is set up just the way I want it I dont really want to remove things t…
I have a strange behaviour going on in the new update when my character starts a conversation or starts a battle it gets stuck in the jump animation over and over it even gets carried over into a new scene battle.
A have a problem after installing the latest version, when my character goes into a battle in a different scene the battle ends straight away. The characters are facing the wrong way as if forced to escape straight away. Going to test again on a bac…
It does fix the transparent node issue thanks for that but it has created another issue in that all text now carries on outside the node box, its nothing major really and still better than transparent boxes
Is it an easy fix? Just finally work out how to change to light theme it does look better but not how it used too. Also I've been using dark theme for that long I don't think I like the light one, may just switch when creating events.
I hadn't, but I have now and its still the same. I'm not sure what I can do about it but its not a game stopper I can still use it I was just wandering the is anything I can adjust to change the colour or remove the transparency on the nodes
The main menu does not work anymore I am using the one out of the demo to start my game. I have Just updated to 2019.3 & Ork 2.28.0
Don't worry got it working when I restarted Unity and I cant find how to delete my post :-)
Thanks, it turned out when I removed the region loader it worked so it had to be the camera which is the problem. I am using ootii camera controller which snaps to the player once the player is spawned in the scene only the actual starting position …
I would also like to know how to implement a load screen, I have this asset:
It does have documentation, but I do not understand how the wrapper thing works