supportreport1

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supportreport1
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  • This is within the same combatant's battle menu yes. When going into any secondary option (skills list, bag, etc) it will do this. Is there any settings I can send you that will help resolve? It wouldn't be a setting I have setup in my skin for th…
  • I'm using Legacy GUI, I do have the Select Unfocused option checked and the issue persists. It will seemingly focus on one active button only after selecting one from the first battle menu. In order to get it to swap on hover I need to right click o…
  • That seems to be working amazing thank you. I did however run into an issue now with my GUI. I have my inputs setup so my left mouse click is the confirm button and will activate an input with mouse selection. I have my GUI boxes setup to change t…
  • There it is, that did the trick. Funny sometimes how it's just a little thing that fixes it all, really appreciate it. A comment about that No Display option though, will that mean my battle HUD will not display? Or will that still display upon a b…
  • Alright thanks for the information, the only reason I had it selected now was because that was the only way the GUI box fades were working properly. I disabled it now but the problem once again remains. I've checked the GUI fades too. It works the…
  • Hmm it's just strange because the box seems to be popping up before the next dialogue node even occurs. I would use that string method but I have nodes I want to happen between the next dialogue showing in the event. For reference here is the se…
  • Hello thanks for your response, I was messing around with it a bit and I found that the most likely reason why it was sometimes working and sometimes not is that because I was accidentally trying to spawn my player combatant in the battle event in …
  • I did happen to get a compiler error that I didn't notice and fixing that makes it work every time, thank you. Edit: Well... I spoke to soon. It seemingly is doing the same thing again where it will activate upon a relaunch at time but other times t…
  • The battle setup in the new scene worked perfectly and I can now see my little creatures in the battle, thank you so much! The only thing is, it does seem finicky. Like even if I just move an object in the scene unrelated to the event the battle at …
  • Thank you for the info that all makes its a lot clearer for me. I was going through the battle event and taking a look at the battle spots and I did have some predefined but they still wouldn't spawn in the scene. I was hoping to use custom battle…
  • Hi bumping this because I've ran into issues trying to get this battle to start at all. I've setup everything according to that tutorial and have a battle event in my scene but it would seem that the battle event doesn't trigger or event start. I th…
  • Wow that Object Type Actor is going to be such a savior when it comes to setting up what I want to do. Thank you for opening my eyes to that, sometimes it seems like it can be easy to overlook something simple, but I really appreciate you responding…
  • Thanks for the fast reply, I'm using a node at the beginning of my event to Search and Add objects by name. I have two of these nodes to find two separate objects that are in the scene but i want deactivated until they are needed in the event. So …
  • Thank you I will give that a shot.
  • Perfect!! Thank you seriously so much. I can't wait to show off what I've been working on! Had to drop a review also, keep up the great work.
  • The abilities would be learned via level up, so each level that I have an ability to learn and I'd like to replace one of the abilities I had set already on my monster if that makes sense.
  • Wow that seems like a really simple workaround thank you. :) And again thanks for showing giving me the details on Selected Data, I'm starting to learn a lot of what I want to accomplish can be done through that system. One last thing, where woul…
  • Thank you, but without a player will I still be able to setup and have the user manage an inventory full of items bought from shops, equipment, etc? That limit should be a good way of accomplishing what I need thanks. Where would I be placing this …
  • Just posting to say it somehow resolved itself by just replacing the Camera I had in the scene altogether, not totally sure what triggered that but I'll keep an eye out. Thanks!
  • The only Camera in the scene starts off and is positioned essentially where I'd like it to spawn in, I don't have any other Cameras in the scene so not sure why it would be flipping to that angle for a split second.