@gamingislove Hi GiL, I'm still having this problem.
I use theShopItem.quantity -= 1; to reduce the quantity if the purchase is done.
But if I re-open the shop, the quantity will be reset.
The setting of World->Shops->BaseSettings->Save Sho…
bool success_1 = ORK.Game.ActiveGroup.Leader.Inventory.CanCollect(test);
bool success_2 = ORK.Game.ActiveGroup.Leader.Inventory.Add(test, false, false, true);
both success_1 and success_2 are TRUE.
Looks like only happen in this project, I can't rep…
Thanks for the reply but I can't get it work :(
Let's say I have ONE recipe which has two outcomes:
Quantity is set to Random 1~7.
Chance is set to 10.
Quantity is set to Random 3~9.
Chance is set to 50.…
The TextHelper.ReplaceSpecials do nothing to my strings, the text codes such as #text.color are still in the string.
Here is what I do:
string des = selectedItem.GetDescription();
inventoryDescriptionText.text = …
I'm sorry to comment this old thread, but this is really a big problem now.
My game has been published on App Store and Google Play Store for about a month, it turns out OK and I do earn some money on it.
But due to this memory issue I got many …
right after StartGroup I can start the battle now, the enemy group size is right, but the combatants in enemy group are all the same combatant(the first combatant).
It works now. The problem cau…
Thanks for your reply.
I checked the ORK Handle script in Inspector while running and I'm sure the player control isn't blocked, but I still cannot start the battle by calling StartGroup.
If I use a Start Battle node, how can I set the enem…
@Machal Hi Machal, I'm having the same problem. See the post here http://forum.orkframework.com/discussion/5053/suggestion-need-a-button-in-description-menu-part#latest
But 'Reset Unity Input' is not work for me :(.
Speaking of the sub menu, I run into two problems:
1) When the Close Out Of Box Click in the Sub Menu Settings is enabled, If I tap the choice item to open the sub menu (the choice item is not covered when the sub menu pop up), the sub menu will dis…
Thanks GiL, and how to save in CURRENT slot? How to get current loaded slot index in script(not current autosave slot)?
I know it's weird to auto save game in NON-autosave slot, but I have to save the change of the virtual currency after user purcha…
emm, after testing, the Mouse Over Selection causes another problem in mobile game: Even I set Select First in shop layout GUI Boxes choice settings, but the quantity selection menu will pop up with only ONE tap on the choice item.