With ORK 3's beta now having fixed most of the initial issues (hopefully), it's time to talk about a new feature.
The next thing I'll implement will be an (optional) slot-based inventory, i.e. instead of just having stuff in the inventory, they'll be assigned to a slot, and if no more free slots are available, stuff can't be added any longer. I guess everyone knows how this works :)
For now I've planned a basic implementation: - you can optionally use inventory slots - slot number is defined via the usual float value selection (e.g. allowing to use a formula for bonus slots based on stats) - items, equipment, currency, AI behaviours, AI rulesets and crafting recipes can all optionally use slots (e.g. you can have items and equipment be slot-based and the rest not) - new menu part for slot inventory, there's no item type or item/equipment/etc. filtering available (the regular inventory menu part still work and just list the stuff as usual)
Now it's time to let me know what kind of features you'd want implemented in a slot-based inventory :)
Post edited by gamingislove on
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