Hi, i want to streamline the player targeting to always use cell selection instead of combatants. I prefer the visual feedback of seeing the cell highlighted even when a single target attack has to be performed. However when using cell selection for all abilities, it becomes possible to perform them towards empty cells.
Letting the player attack or perform an healing ability to an empty cell is a bit strange and confusing for the player. I'd like to find a way to block the cell selection when an ability that requires a target is trying to be executed on an empty cell.
If there isn't already a way to do it, maybe it could be possible to add a cell requirement option to the ability editor?