Hey guys, so I'm having this weird issue and never seen anything like it before. This is all 2D by the way, I have my player set up and I have his walking animation set up also. Now, usually, everything works fine. I hit New Game in the menu, player spawns, and then he walks fine. But occasionally (not sure what triggers this, seems to be random as I've tried different things, like pressing arrow buttons between scene load, doesn't seem to matter, and this happens about half of the time I start a new game) occasionally as my character walks the walking animation will start playing super fast, so fast that I can't tell if it's just flipping between two frames or cycling through the entire animation at a high speed. This happens with my very first movements of after starting a new game, about half of the time.
What's weird is that as soon as I click anything, whether that's trying to click on my player in the scene hierarchy, or to click down on the animator window, or even just on the game screen itself -- the problem seems to be corrected. Indeed, it seems to be solved by a simple click. Normally I would try to look at my Game Object and then my animator and see exactly what's happening but I can't do that without the problem being corrected.
Now, I realize you may need more information from me, such as how my game is set up, but perhaps this is a common bug or something that someone has had a problem with as well. I haven't done much yet, really. I haven't added any of my own scripts, either. I just set up my animations entirely through ORK's framework and using the default top-down controls and recommended 2D settings. I only have one scene so far and player control is blocked on scene change.
Also -- this bug does persist even in the built version of the game (though the click then doesn't seem to fix it). If you need any more info please what me know what specifically to bring and I will do so in my reply! Thank you very much for taking the time to read this and to help me!