edited August 2021 in General Discussion
Is it not possible to activate a 2d light with this method?
Post edited by HAJFAJV on
  • The Activate Object node enables or disables game objects, including anything on them. So, as long as you're using the correct game object it'll work.

    However, searching for game objects (e.g. via the Search Objects node) can only find active game objects, as Unity doesn't find disabled game objects. You can reference disabled game objects as Object type actors (with Event Object disabled) - this allows you to select a game object in the Event Interaction component using the event.
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  • Damn you're good, thanks!
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