So I've started making abilities for my real time combat, and I realize that I should definitely be using object pooling for all these spawned prefabs (particle effects, damage colliders, etc.), but I'm not sure how to do this with Ork's event system.
I know there's an integration with a product called Pool Boss, and I'd be happy to use that, but could someone explain how that might work before I go down that path? Even the most basic example would be very helpful. I assume I'd have to set up all these object pools at the start of battle?
Additionally, if there's another method you'd suggest, I'm happy to try anything. I just need some kind of pooling system I can use for each ability.
Thanks so much in advance!