Hi, I want to know if it is possible with ORK to set up battles where both the player and the AI decide their orders in an 'order phase'. Then, in the 'action phase', the turn (let's say divided into 10 pulses) plays out simultaneously. Characters would try to perform their orders but would react to enemy moves, line of sight/ fire/ melee. Who reacts/ attacks/ fires first would depend on the reaction speed (skill) of each character.
What I mean is x-comm style turns, BUT where both players' units move simultaneously in 'pulses', reacting to events that unfold. Thanks, Lance