edited January 12 in Showcase
Hello everyone,

With ORK I was able to make the game I have always wanted to make. This is my first-floor level.

https://ibb.co/rMMpmp8

https://ibb.co/VMzPzLr

https://ibb.co/02Z5R8n

https://ibb.co/Jnc4T3b

https://ibb.co/8bbHLv3

https://ibb.co/7yxx97w

https://ibb.co/1Ls9ZhZ

The zoom button is numpad 0 and numpad 2

This is the google drive link, to play the first FLOOR:

https://drive.google.com/file/d/19-4zd4u3QtKD6JKp4nUwRJnasbvW22Ns/view?usp=sharing

ORK is great, it let me tell a really cool story. Please let me know what you think.

Thank you for the great program!
Post edited by Coolstory on
  • I played a bit of the first level - really great start!
  • I tested your game. I strongly recommend to optimize your game while you developing it. Great Start. GoodLuck!
  • Thank you for testing out my game.
  • Hello everyone,

    I have a new video for the game. My computer ran the video recording software poorly so everything is a bit grainy and slow. I'm working on a new version now but this is the very first version.



    Here is the link to download and play the revise version. Hope to get level 2 in a week or so.

    https://drive.google.com/file/d/1HgK4ERe_pk_9V0bbS6Qt7rEB7qt0y0PV/view?usp=sharing
  • edited January 15
    Tried it out and it's a solid start!
    It runs okay for me but I can tell the framerates struggling a bit, the scene might have too much complexity and that'll spell death for your full game, so you don't wanna put that off too long.

    I noticed you also have the death animation issues I had where dead guys idle and don't go away, you can solve that by making the death animations a separate prefab that spawns by the death event while the main prefab gets deleted. You replace the combatant with a 'death dummy' on the same frame.
    (This issue is caused because the enemy dies in mid-attack, but they are trying to finish a battle event, so they die but continue their battle event, and then go back to idle)

    I think the camera could use some tweaking in general, are you intending this to be top down? Because I could give you advice on how to make the player aim towards the mouse if so.
    https://youtu.be/Nw8Amzgp-tw?t=49 (old demo before I decided to go 3rd person)

    Looks like all the combatants are trying to run towards the players center and they circle around you SUPER fast, you can solve that by adding a stopping distance in the moveAI. It made me laugh though, they are so fast.

    I'm looking forward to seeing more :D
    Post edited by Wrofir on
    Shadowcaste
  • Thank you so much for playing the game and your input. I have to look more into getting the framerate issue down, that is a great tip especially now when its early on. I'll work on getting the death prefab set up soon that is also a great tip, I didn't know what was going on there.
    The running around issue was definitely an issue, I tried a bunch of things but nothing was really working that well. I'll implement the stop AI with all of them now.

    I'm not really sure about the camera, this was the best that I could come up with for now but any tip is appreciated. I love that aim toward the mouse, any advice you want to give would be appreciated.

    Thanks for playing and commenting, I really appreciate it.
  • edited January 15
    Hello everyone,

    Here is a new higher quality video:



    I tried optimization this morning, its a bit better but there was still FPS issue when combat animation are playing. Not sure if its just my computer or some thing else. Any tip is appreciated.

    Thanks everyone
    Post edited by Coolstory on
  • There are lot's of thing you can do to optimize. As an example, add "Occlusion culling" to your scene. This will drastically increase performance.
  • Thank you for the response, I'll look into this right now.

    Thanks everyone looking forward to see great games from this system.
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