i have different combatants with an ability set as autoattack. This ability uses a battle event to play an animation and activate a damage dealer.
The problem is that the animation sometimes is not actually played, while the damage is correctly applied to the enemy.
In the game, the player uses 4 characters, and the animations seems to work only on the character directly controlled by the player ( while the other are AI-Controlled).
This happens also with the enemies, they run towards the player and just stands still, while they deal damage to the player.
I also added a debug in the battle event and it's shown in the log... but the animation still won't play.
Is this a known bug or common mistake? if needed i'll post some screenshot!