Animation loading and dialogue setting in combat
Can not set the transition of the animation. Or do the video playback. Cinemachine with each other
  • I'm not sure what you want to do - can you be more specific and tell me more about your setup?
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  • Learn about the beginning of the game, fighting, adding animation

    Or use timeline animation to load
  • Did you already go through the game tutorials?
    If not, I'd highly recommend starting with them to learn all the basics of ORK's systems and workflow.
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  • In fact, I've read the basics and haven't found out how to make the opening film like the traditional RPG
    For example,Start a "Final Fantasy" opening movie
  • That's more a Unity thing - you can e.g. use a VideoPlayer component in your scene for that.

    If you want to control it via ORK, you can use the function nodes, e.g. Call Function to call the component's Play function:
    - class origin: Component
    - class name: VideoPlayer
    - target object: the game object with the component on it
    - function name: Play
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  • Can you be more detailed, I am still a novice
    In addition, I can only generate 3 targets for character generation. What do I need to do to generate 5v5 war?
  • edited October 21
    I can't really be more detailed than stating the settings you need to use :)
    If you need more informations on playing videos in Unity, I'd recommend checking out their documentation - as said, that's a Unity feature and has not really anything to do with ORK itself.

    The player's battle group (i.e. combatants participating in battle) is limited - you can change that in Game > Game Settings > Player/Group Settings via the Battle Group Size setting. You can also change it later in the game via the event system.
    Post edited by gamingislove on
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