1) I added a HandleDeath Battle Event to the Battle settings. This event isn't getting called when a character dies. I have a debug step that doesn't get triggered.
Turn Based combat with every "perform in" checked.
Am I missing something here?
2) How would I go about calling an ability on a second target? I understand there's a Use Ability Calculation Step but I don't want to "hardcode" the ability. I want the same ability to be used on nearby teammates but in a turn based battle (non grid).
3) At the moment I have a list keeping track of positions of teammates (in a row) similar to Darkest Dungeon. My first thought is to create a custom node that somehow passes the ability and target combatant and then hits targets based on their index in my custom list. Is there an easier way to do this?