Apologies, this is probably a super simple thing to do. I'm new to Unity in general. I've been doing the ORK Framework tutorial bit by bit, then applying what I've learned into a top-down 2D project using both ORK and Makinom.
I have made a 2D character controller with Makinom that moves my player sprite right, left, up and down. My sprite is a simple fish with 4 sprites. I have a right, left, up and down facing sprite. Default is right sprite and the character moves perfectly. All I want to accomplish is to change the sprite to match whichever of the 4 directions it's facing and leave the most recent facing sprite when the character isn't moving.
Can I do this in my Makinom player controller? Or should I make a different schematic? I have 1-frame animations built in my project for each of the facing directions, but not sure how to apply them when moving a certain direction.
Any help is appreciated. Thanks!