I get a character on the Unity Asset Store. The character already comes with Mecanim animations.
I follow the tutorial below:http://orkframework.com/tutorial/gameplay/mecanim-animations/
I create the animation controller just like in the tutorial, I add the parameters and States and add the Character Controller.
When I start the game the Idle position (the default animation) works well, but when I move the character, it still continues to show the idle animation, it was supposed to show the Walk animation.
How can I fix that? or find what is wrong with the setup that I create? I have no idea what to do now to fix that.
Post edited by claudiomg on