So I have a top down game with ORK's mouse interaction and ORK's Navmesh Controller. I want to have two types of interactions: 1) Player moves near event object, and event object activates. 2) Player can activate event object from a distance and does not move towards it.
I think I was able to achieve this by setting the click distance and move to interaction options. The problem is how to setup movement and navmesh layers.
So I have Ground unity layer and Interaction unity layer. if I set Movement to only work on ground layer, then when I click interactive object in the scene player will just run to the point where mouse clicks on ground layer, ignoring the collision of the interactive object. If I set Movement to work on both Interactive and Ground layers, then half the time a move command is registered, half the time event is fired.
I also could not find the Layer mask for interactions. Does it use the one from Battle Selections settings?