Hmmmm is there a way to get a "Use on Miss" option on these too...

Currently I have that node that will use a poison attack.. after that node I have added a spawn prefab which spawns the particle effect and then a wait follow by a emit particles.

The problem for me is that he does show that particle effect even on misses. I only want it to be shown on hits.

How can I get this to work?


  • You could check if the enemy was poisoned :)
    The Calculate step (which is usually used for doing calculations of an action) has options for additional next steps based on the calculation's outcome, e.g. miss.
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